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TEXTURE / LOOK-DEVELOPMENT ARTIST
As a dedicated Texturing/Look Development Artist, I thrive in the creativity and storytelling potential that texturing offers in animation.
Proficient in industry-standard tools, including Substance Painter, Substance Designer, and Maya, I am passionate about breathing life into digital worlds. My skills extend from hand-painted, stylised textures to realistic procedural shaders.
I develop my 3D scenes between Maya and Blender, and have experience with rendering engines such as Arnold, Cycles and Unreal Engine 5.
PROJECTS
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