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RAMEN STAND
I modelled, surfaced, lit and rendered this ramen stand for a personal project. The aim was to emulate the look of stylised realism often used in 3D feature films.
Software Used




Procedural Textures
Created for this project using Substance Designer
AOVs
Rendered in Blender Cycles
References
Real-world references of ramen stands in Japan


I also drew stylistic inspiration from the surfacing of the background assets in Disney's Coco (2017)

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